Openttd best trains newgrf4/21/2024 And the problem is to gather all of them to scale simultaneously.Īnybody knows what is the most recent patch? Is here a full list of mechs which we should alter for such feature (town growth, cargo manufacturing and so on)? Then dragons get tired and she had to wait until next day.ĪFAIK in OpenTTD "time" is represented by different game mechs which acts a bit independently. And I kind of envy, haha! She grows dragons, sends them to do some tasks. Good example is a Merge Dragons game, my wife's favorite. I wanted to log into server, spend there 1-2 hours after work, and leave it for next day. I just want same game balance, but I want it to be just slooower. I 120% agree with ! This is exactly I was wanted game pace changing for. Here's what made me look into changing the daylength: we sometimes play an online game with friends on a persistent server, but people can't usually play at the same time I just wanted to chime in to say what my friends and I are looking for.īeta Was this translation helpful? Give feedback. I have no clue about the capacities of the engine, code, or other problems. It's not about competitiveness as much as having a bit of fun together, so "balance" in that sense isn't the issue. We just want a slower general pace, with the years progressing considerably slower so that we can log in, build a line, and not come back a day later to massive cities and someone has made an absolute killing on their two oil lines that now have been running for decades. So I figure it's about the rate of advancement of technology, income, and growth rate of towns. Even when there's room for everyone and we make sure not to hog all the good spots, you'll be missing out. Come back after you've missed a day and you're hopelessly left behind. For that purpose, the game progresses much too quickly. "Avetri" may also be built on flat terrain, but in this case won´t display its forefront complete with entrance and shops.Here's what made me look into changing the daylength: we sometimes play an online game with friends on a persistent server, but people can't usually play at the same time they log in during work, after, or someone may not even have time to play every day. "Bamberg" and its extensions always needs to be built on a "front slope" (i.e., towards the viewer). These two stations are intended to be built on slopes. added cargo triggers for station tiles showing passenger graphicsĪ note for medium stations "Bamberg" and "Avetri": added snow for "void" station and buffer tiles added fences for all platforms when build on different height levels added standard custom foundations for building on land or near water added "passenger shelters" on "platform" tiles added platform type "stairs" (custom slope) added a "void" buffer variant (for free tracks) added a "separating track" station tile (mock signal) added two new non-track station types (small/large hall) added medium stations "Freiburg", "Bamberg" and "Avetri" removed automatic building of underpasses for "platforms" disallowed building of parking lots on "wrong" slopes modified warning stripes on all platforms fixed: graphical unification of pedestrian crossings for "roofs", "parking lots" and "empty" fixed: "Montelusa" was lacking company colour on southern station tile fixed wrong passenger sprite allocation for "roofs" (pedestrian overpass) fixed platform edge graphics for snowy non-track small stations fixed all platform rear edge graphics to better fit new custom foundations fixed availability dates for non-track stations "Buir", "Taucha" and "Sitges" changed: draw platform buffers only for this newGRF, not for others ground sprite fix for monorail & maglev rail types (in menu) fixed corrupted nopylons() and nowires() functions for all non-track tiles fixed corrupted buffer ID counting (due to late inserting of "Avetri" into the low ID range) fixed some translations (Dutch, Espagnol) fixed blinking ground tile of non-track large hall (in menu) mostly all-new graphics for platform tiles. 4 new station buildings (Solovec, Freiburg, Bamberg, Avetri), automatic buffers, both for platforms and free track, station building including "custom" foundations when build on slopes, support for OpenTTD's "rail type" feature, This version 0.5 is compatible with its predecessor, v0.44. A version based on TTD´s windows palette, suitable for TTDPatch (windows) can be downloaded from my site.Īfter nearly 7 years, for NewStations, the very first newGRF station set ever coded for TTDPatch/OpenTTD, a new version has been released! This is the version based on the TTD DOS palette, which should be used for OpenTTD. Newstats.zip (985.54 KiB) Downloaded 2667 times
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